LLM Quantization Studies
ARTMECHO.
Interactive worlds generated by quantized large language models — arcade games, sandboxes, and function labs, each one the fingerprint of a specific model and precision.
View ExperimentsThe Experiments
Three Tasks, Many Minds
Snake Game
A classic arcade game generated from a single prompt. Each model and quantization interprets the brief differently — compare the aesthetics and gameplay across runs.
See the games →Falling Sand
A cellular-automata sandbox: elements fall, collide, and react. A stress test for spatial and physical reasoning in generated code.
Enter the sandbox →Function Labs
Nine interactive graphing laboratories — linear, quadratic, cubic, exponential, logarithmic, and more — generated by the Q8_K_XL quant.
Open the labs →About
Quantization, Visualized
Large language models are typically compressed (quantized) before they run locally, trading raw precision for speed and memory. Those benchmarks are numbers in a table.
ArtMecho takes the other view: give several model-and-quant pairs the same creative prompt and look at what they build. The difference between a BF16 reference and a 3-bit quant becomes something you can see and play.
Every demo on this site is a self-contained HTML file produced by the model in a single pass — no human edits. If a game is imperfect, that is the data.
The full set of runs, grouped by experiment, is on the experiments page.